Blunderbuss
- Cooldown is reset when you pick up a material
- Damage
- Tier 2: 22Tier 3: 45Tier 4: 70
- Damage scaling
- Tier 2: 110%Tier 3: 135%Tier 4: 175% Ranged damage
- Critical
- Tier 2: ×2 (3%)Tier 3: ×2.25 (3%)Tier 4: ×2.5 (3%)
- Cooldown
- 5.2s
- Range
- Tier 2: 325Tier 3: 350Tier 4: 375
- Knockback
- Tier 2: 10Tier 3: 20Tier 4: 30
- Piercing count
- 2 (−25%)