Rock

  • II / III / IV: Tier 2: +1Tier 3: +1Tier 4: +2 Armor
  • III / IV: +2 Max HP
Damage
Tier 1: 20Tier 2: 35Tier 3: 50Tier 4: 70
Damage scaling
100% Melee damage
Critical
Tier 1: ×1.5 (10%)Tier 2: ×1.5 (15%)Tier 3: ×1.5 (20%)Tier 4: ×1.5 (25%)
Cooldown
Tier 1: 1.68sTier 2: 1.61sTier 3: 1.53sTier 4: 1.46s
Range
150
Knockback
5

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