Rock
- II / III / IV: Tier 2: +1Tier 3: +1Tier 4: +2 Armor
- III / IV: +2 Max HP
- Damage
- Tier 1: 20Tier 2: 35Tier 3: 50Tier 4: 70
- Damage scaling
- 100% Melee damage
- Critical
- Tier 1: ×1.5 (10%)Tier 2: ×1.5 (15%)Tier 3: ×1.5 (20%)Tier 4: ×1.5 (25%)
- Cooldown
- Tier 1: 1.68sTier 2: 1.61sTier 3: 1.53sTier 4: 1.46s
- Range
- 150
- Knockback
- 5