BROTATO · Codex

Rail Gun

Rail Gun — Compare Brotato weapon base damage, cooldown, range and scaling by tier, with weapon sets and challenge reward links.

Game data version: 1.1.15.4 · Steam PC

Registered information

Content
Base game
Unlocked by default
No

Weapon base values

Values before character, item and weapon set effects. Cooldown uses 60 Hz ticks and is not the final firing interval or DPS. Accuracy is a coefficient, not a measured hit probability. Range and speed use internal game units.

Tier 1

Base damage
10
Cooldown · 60 Hz ticks
52
Accuracy coefficient
100%
Critical chance
3%
Critical multiplier
1.5
Minimum range
0
Maximum range
300
Knockback
0
Knockback piercing coefficient
0%
Allows positive knockback
Yes
Allows negative knockback
No
Effect scale
1
Life steal
0%
Healing weapon
No
Recoil
25
Recoil duration · seconds
0.1
Extra reload · attack count
None
Extra reload multiplier
None
Movement speed modifier
0%
Projectile count
1
Projectile direction spread · rad
0
Piercing count
1
Piercing damage reduction
0.5
Bounce count
0
Bounce damage reduction
0.5
Can bounce
Yes
Projectile speed
3000
Projectile speed increases with range
No
Damage scaling
  • Ranged damage: 80%
  • Dodge: 30%

Upgrade: Tier 2

Tier 2

Base damage
15
Cooldown · 60 Hz ticks
49
Accuracy coefficient
100%
Critical chance
3%
Critical multiplier
1.75
Minimum range
0
Maximum range
300
Knockback
0
Knockback piercing coefficient
0%
Allows positive knockback
Yes
Allows negative knockback
No
Effect scale
1
Life steal
0%
Healing weapon
No
Recoil
25
Recoil duration · seconds
0.1
Extra reload · attack count
None
Extra reload multiplier
None
Movement speed modifier
0%
Projectile count
1
Projectile direction spread · rad
0
Piercing count
1
Piercing damage reduction
0.35
Bounce count
0
Bounce damage reduction
0.5
Can bounce
Yes
Projectile speed
3000
Projectile speed increases with range
No
Damage scaling
  • Ranged damage: 80%
  • Dodge: 35%

Upgrade: Tier 3

Tier 3

Base damage
20
Cooldown · 60 Hz ticks
47
Accuracy coefficient
100%
Critical chance
3%
Critical multiplier
2
Minimum range
0
Maximum range
300
Knockback
0
Knockback piercing coefficient
0%
Allows positive knockback
Yes
Allows negative knockback
No
Effect scale
1
Life steal
0%
Healing weapon
No
Recoil
25
Recoil duration · seconds
0.1
Extra reload · attack count
None
Extra reload multiplier
None
Movement speed modifier
0%
Projectile count
1
Projectile direction spread · rad
0
Piercing count
2
Piercing damage reduction
0.35
Bounce count
0
Bounce damage reduction
0.5
Can bounce
Yes
Projectile speed
3000
Projectile speed increases with range
No
Damage scaling
  • Ranged damage: 90%
  • Dodge: 40%

Upgrade: Tier 4

Tier 4

Base damage
35
Cooldown · 60 Hz ticks
45
Accuracy coefficient
100%
Critical chance
3%
Critical multiplier
2.25
Minimum range
0
Maximum range
300
Knockback
0
Knockback piercing coefficient
0%
Allows positive knockback
Yes
Allows negative knockback
No
Effect scale
1
Life steal
0%
Healing weapon
No
Recoil
25
Recoil duration · seconds
0.1
Extra reload · attack count
None
Extra reload multiplier
None
Movement speed modifier
0%
Projectile count
1
Projectile direction spread · rad
0
Piercing count
3
Piercing damage reduction
0.25
Bounce count
0
Bounce damage reduction
0.5
Can bounce
Yes
Projectile speed
3000
Projectile speed increases with range
No
Damage scaling
  • Ranged damage: 100%
  • Dodge: 45%

Weapon sets

Unlock conditions