BROTATO · Codex
Revolver
Revolver — Compare Brotato weapon base damage, cooldown, range and scaling by tier, with weapon sets and challenge reward links.
Game data version: 1.1.15.4 · Steam PC
Registered information
- Content
- Base game
- Unlocked by default
- Yes
Weapon base values
Values before character, item and weapon set effects. Cooldown uses 60 Hz ticks and is not the final firing interval or DPS. Accuracy is a coefficient, not a measured hit probability. Range and speed use internal game units.
Tier 1
- Base damage
- 15
- Cooldown · 60 Hz ticks
- 14
- Accuracy coefficient
- 90%
- Critical chance
- 3%
- Critical multiplier
- 2
- Minimum range
- 0
- Maximum range
- 450
- Knockback
- 15
- Knockback piercing coefficient
- 0%
- Allows positive knockback
- Yes
- Allows negative knockback
- No
- Effect scale
- 1
- Life steal
- 0%
- Healing weapon
- No
- Recoil
- 25
- Recoil duration · seconds
- 0.1
- Extra reload · attack count
- 6
- Extra reload multiplier
- 8
- Movement speed modifier
- 0%
- Projectile count
- 1
- Projectile direction spread · rad
- 0
- Piercing count
- 0
- Piercing damage reduction
- 0.5
- Bounce count
- 0
- Bounce damage reduction
- 0.5
- Can bounce
- Yes
- Projectile speed
- 3000
- Projectile speed increases with range
- No
- Damage scaling
- Ranged damage: 100%
Upgrade: Tier 2
Tier 2
- Base damage
- 20
- Cooldown · 60 Hz ticks
- 13
- Accuracy coefficient
- 90%
- Critical chance
- 3%
- Critical multiplier
- 2
- Minimum range
- 0
- Maximum range
- 450
- Knockback
- 15
- Knockback piercing coefficient
- 0%
- Allows positive knockback
- Yes
- Allows negative knockback
- No
- Effect scale
- 1
- Life steal
- 0%
- Healing weapon
- No
- Recoil
- 25
- Recoil duration · seconds
- 0.1
- Extra reload · attack count
- 6
- Extra reload multiplier
- 8
- Movement speed modifier
- 0%
- Projectile count
- 1
- Projectile direction spread · rad
- 0
- Piercing count
- 0
- Piercing damage reduction
- 0.5
- Bounce count
- 0
- Bounce damage reduction
- 0.5
- Can bounce
- Yes
- Projectile speed
- 3000
- Projectile speed increases with range
- No
- Damage scaling
- Ranged damage: 130%
Upgrade: Tier 3
Tier 3
- Base damage
- 25
- Cooldown · 60 Hz ticks
- 12
- Accuracy coefficient
- 90%
- Critical chance
- 3%
- Critical multiplier
- 2
- Minimum range
- 0
- Maximum range
- 450
- Knockback
- 15
- Knockback piercing coefficient
- 0%
- Allows positive knockback
- Yes
- Allows negative knockback
- No
- Effect scale
- 1
- Life steal
- 0%
- Healing weapon
- No
- Recoil
- 25
- Recoil duration · seconds
- 0.1
- Extra reload · attack count
- 6
- Extra reload multiplier
- 8
- Movement speed modifier
- 0%
- Projectile count
- 1
- Projectile direction spread · rad
- 0
- Piercing count
- 0
- Piercing damage reduction
- 0.5
- Bounce count
- 0
- Bounce damage reduction
- 0.5
- Can bounce
- Yes
- Projectile speed
- 3000
- Projectile speed increases with range
- No
- Damage scaling
- Ranged damage: 165%
Upgrade: Tier 4
Tier 4
- Base damage
- 40
- Cooldown · 60 Hz ticks
- 11
- Accuracy coefficient
- 90%
- Critical chance
- 3%
- Critical multiplier
- 2
- Minimum range
- 0
- Maximum range
- 450
- Knockback
- 15
- Knockback piercing coefficient
- 0%
- Allows positive knockback
- Yes
- Allows negative knockback
- No
- Effect scale
- 1
- Life steal
- 0%
- Healing weapon
- No
- Recoil
- 25
- Recoil duration · seconds
- 0.1
- Extra reload · attack count
- 6
- Extra reload multiplier
- 8
- Movement speed modifier
- 0%
- Projectile count
- 1
- Projectile direction spread · rad
- 0
- Piercing count
- 0
- Piercing damage reduction
- 0.5
- Bounce count
- 0
- Bounce damage reduction
- 0.5
- Can bounce
- Yes
- Projectile speed
- 3000
- Projectile speed increases with range
- No
- Damage scaling
- Ranged damage: 200%