Knight +2 Melee Damage for every 1 Armor you have [+0]+3 ArmorYou can't equip ranged weaponsYou can only equip tier II weapons or above% Attack Speed modifications are reduced by 50%Harvesting modifications are reduced by 80%Starting weapon choicesSwordHammerSpearTorchJousting LanceQuarterstaffPlankRockFistKnifeScissorsCacti ClubVorpal SwordMaceAnchorUnlock conditionsDanger 4Win a run in Danger 4