Flute
- I: Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds
- II: Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds
- III: Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds
- IV: Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds
- Damage
- Tier 1: 6Tier 2: 8Tier 3: 11Tier 4: 15
- Damage scaling
- Tier 1: 50% Ranged damage + 10% LuckTier 2: 50% Ranged damage + 15% LuckTier 3: 50% Ranged damage + 20% LuckTier 4: 50% Ranged damage + 25% Luck
- Critical
- ×1.5 (3%)
- Cooldown
- Tier 1: 1.03sTier 2: 0.95sTier 3: 0.87sTier 4: 0.78s
- Range
- Tier 1: 300Tier 2: 325Tier 3: 350Tier 4: 375