Flute

  • I: Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds
  • II: Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds
  • III: Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds
  • IV: Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds
Damage
Tier 1: 6Tier 2: 8Tier 3: 11Tier 4: 15
Damage scaling
Tier 1: 50% Ranged damage + 10% LuckTier 2: 50% Ranged damage + 15% LuckTier 3: 50% Ranged damage + 20% LuckTier 4: 50% Ranged damage + 25% Luck
Critical
×1.5 (3%)
Cooldown
Tier 1: 1.03sTier 2: 0.95sTier 3: 0.87sTier 4: 0.78s
Range
Tier 1: 300Tier 2: 325Tier 3: 350Tier 4: 375

Unlock conditions

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