Sickle

  • I: +20% damage against targets below 30% health
  • II: +30% damage against targets below 30% health
  • III: +40% damage against targets below 30% health
  • IV: +50% damage against targets below 30% health
Damage
Tier 1: 5Tier 2: 8Tier 3: 12Tier 4: 15
Damage scaling
Tier 1: 80% Melee damage + 10% HarvestingTier 2: 80% Melee damage + 15% HarvestingTier 3: 80% Melee damage + 20% HarvestingTier 4: 80% Melee damage + 25% Harvesting
Critical
×2 (3%)
Cooldown
Tier 1: 0.87sTier 2: 0.82sTier 3: 0.77sTier 4: 0.7s
Range
125
Knockback
2

Analytics settings

This site currently does not collect visitor analytics.