Sickle
- I: +20% damage against targets below 30% health
- II: +30% damage against targets below 30% health
- III: +40% damage against targets below 30% health
- IV: +50% damage against targets below 30% health
- Damage
- Tier 1: 5Tier 2: 8Tier 3: 12Tier 4: 15
- Damage scaling
- Tier 1: 80% Melee damage + 10% HarvestingTier 2: 80% Melee damage + 15% HarvestingTier 3: 80% Melee damage + 20% HarvestingTier 4: 80% Melee damage + 25% Harvesting
- Critical
- ×2 (3%)
- Cooldown
- Tier 1: 0.87sTier 2: 0.82sTier 3: 0.77sTier 4: 0.7s
- Range
- 125
- Knockback
- 2