Fisherman

  • +5 Max HP
  • +20 Harvesting
  • Shops always sell a Bait
  • -100% Bait price
  • +2 Harvesting for every 1 Bait you have [+0]
  • Baits make some special enemies spawn throughout all future waves
  • -50% materials dropped from enemies

Starting weapon choices

Unlock conditions

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