Lute
- I: Enemies hit take 10% more damage for 3 seconds (max: 30%)
- II: Enemies hit take 10% more damage for 3 seconds (max: 50%)
- III: Enemies hit take 10% more damage for 3 seconds (max: 70%)
- IV: Enemies hit take 10% more damage for 3 seconds (max: 100%)
- Damage
- Tier 1: 4Tier 2: 8Tier 3: 12Tier 4: 16
- Damage scaling
- Tier 1: 50% Melee damage + 10% LuckTier 2: 50% Melee damage + 15% LuckTier 3: 50% Melee damage + 20% LuckTier 4: 50% Melee damage + 25% Luck
- Critical
- ×1.5 (3%)
- Cooldown
- Tier 1: 1.31sTier 2: 1.25sTier 3: 1.2sTier 4: 1.14s
- Range
- Tier 1: 150Tier 2: 175Tier 3: 200Tier 4: 225
- Knockback
- 2