Lute

  • I: Enemies hit take 10% more damage for 3 seconds (max: 30%)
  • II: Enemies hit take 10% more damage for 3 seconds (max: 50%)
  • III: Enemies hit take 10% more damage for 3 seconds (max: 70%)
  • IV: Enemies hit take 10% more damage for 3 seconds (max: 100%)
Damage
Tier 1: 4Tier 2: 8Tier 3: 12Tier 4: 16
Damage scaling
Tier 1: 50% Melee damage + 10% LuckTier 2: 50% Melee damage + 15% LuckTier 3: 50% Melee damage + 20% LuckTier 4: 50% Melee damage + 25% Luck
Critical
×1.5 (3%)
Cooldown
Tier 1: 1.31sTier 2: 1.25sTier 3: 1.2sTier 4: 1.14s
Range
Tier 1: 150Tier 2: 175Tier 3: 200Tier 4: 225
Knockback
2

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